Custom trigger wa We internally need to distinguish between custom events, and our CLEU trigger, but that Its a drop-in install and my trigger pull is well under 3lbs (in the 2. [WA求助]WA自定义触发代码求助 Reply Post by xiaobeihang (2019-11-10 11:37): Function trigger() If (trigger(1) or trigger(2)or trigger(3))and trigger(4)then return true End 手机打的,大概就这个格式,不要直接复制过去。 World of Warcraft addon that provides a powerful framework to display customizable graphics on your screen. like this aura: It's the one instance in which TSU can be considered inferior to a regular custom trigger. I don’t know LUA, so I don’t really know how much work this Weak Aura might require if it can’t be done with default presets as I suspect. I've searched the whole weak aura ui but cant find option like this so I decided to ask here. That can do everything in your list with minimal custom code. - History for Custom Triggers · WeakAuras/WeakAuras2 Wiki We would like to show you a description here but the site won’t allow us. A list of events which will cause the custom trigger function to be called (as well as the untrigger function, if the trigger function returns false). put in: WeakAuras. Custom Trigger: function() local PtWTarget = (UnitGUID("target") or "") if not (PtWTarget == "") and (PtWTarget I know you can create dynamic groups with auto-cloning for triggers set to Aura + Multi-target, but is there a way to do this with other triggers? I want to have a new progress bar with a fixed duration (1 minute) appear each time my custom event triggers. states and to make a Custom Trigger that compares other triggers you'd need to run it every frame which would be inefficient. What I want to accomplish: When I reset a challenge mode I want to start Kinda new to the lua part of Weak auras, and i'm bumping into a problem with several unkowns, One of my weak auras i want to trigger, depending on a series of "and" events. In WeakAuras, Triggers (generic or custom) are functions that are executed after an event is executed. Is it possible to add a button glow to something like this that triggers on 2 and/or max charges? I'm not used to working with custom triggers and I wasn't sure where to even start looking for how to add this in, so sorry if this has been answered before. io/V1iGghFOW However I want to modify it a bit so it's possible to use it as a trigger instead of showing a text. I would never go as far as to say its better or even equal to a custom trigger job but it wa exactly what I was looking for so I'm happy with it. I appreciate any help. Custom triggers altogether could solve the issue, but I don't know how to do Note: I do not know how to write LUA scripts; I’m mainly asking whether this is possible and also if anyone is willing to straight up write some of this for me if it isn’t much trouble. :) This was my try: Actions Tab -- On Init aura_env. As of WeakAuras 2. I have a WA to track my Flash Concentration but am finding I am either clipping too early or letting it fall off when raid gets crazy. Another Throttling example (it is part of the premade WA snippets) Looking for G&P GBB Stainless Steel Flat Trigger for WA M4A1 Series / G&P GBB M4A1 Series Metal Body - Black? RedWolf Airsoft has the Lowest Prices Airsoft Guns Guaranteed. This is somewhere between bug and feature request. Everything is great as this includes 20-35% health with Massacre talented and Sudden Death procs, but when the execute is usable and my character performs Bladestorm, which stops my character performing execute, the Weakaura will be removed Besides making outstanding 1911 and 2011 pistols, Deep River Customs is also a full service custom gunsmith shop. On all UNIT events See more Here is a quick overview of how to set up these weakaura specifically when using a “Custom Function”. Is it possible for a custom text output to be set based on triggers? For example, if trigger 1 is active, text would say "Trigger ONE!" and if trigger 2 is active it would say "TRIGGER TWO" Please excuse my limited knowledge since it's been a while since I played. floor(), GetTime() and if check. All the info you need is in Amiyuy's link but just to be explicit, you make triggers for: 1, aura - bone shield - buff - player - duration < 10 2, aura - bone shield - buff - player - stacks <= 5 Then select, at the top of the trigger tab, Required for Activation = Custom and use the function: function(t) return t[1] or t[2] end (WA has an official community Discord if you ever need help like This file contains the generic trigger system. GetNamePlateForUnit("target") if plate then region:ClearAllPoints() region:SetPoint("CENTER", plate, "CENTER", 0, 50) region:Show() else region:Hide() end return true You can fix it though by moving the code . 12. Grip Do I need a custom trigger for this? If so, would anyone be kind enough to create one that I can copy and paste into WA. I want a WA to be active as long as I have 'Primal Earth Elemental' as a pet. I use Custom->Status->CheckOn: Every Frame. Trigger types are considered All the info you need is in Amiyuy's link but just to be explicit, you make triggers for: 1, aura - bone shield - buff - player - duration < 10 2, aura - bone shield - buff - player - stacks <= 5 Custom Trigger. If you want to check a single spell, and it's important to you, then running that every frame will be fine. Are you, like me, struggling to get a There's already a general functionality to built on top of other triggers with the "watched" trigger. 2019-01-01, 02:40 AM #5. ScanEvents("MY_EVENT_NAME", true) Now in the other wa that I want to depend on the first one I made a new trigger. ALL CATEGORY . Each trigger has to register a list of events it listens to, this is centralized in a single event dispatcher in charge of calling all trigger functions. This could presumably be done in such a way that it doesn't alter the regular use of There maybe some custom Lua code to do this using a variable were trigger 1 X = true and sets X = false and trigger 2 X = false and sets X = true. That is every trigger except the aura triggers. Under triggers, choose the type 'Status', then pick the 'Item Equipped'. Anyone know if that's doable? I can only find dynamic groups used for checking buffs/debuffs. For example, a buff trigger looking for the "Beacon of Light" buff on the player will replace %n with Yeah I know about that but I use a custom trigger as in the hide button isn't there. World of Warcraft Forums WA Custom Trigger (Group "OR" In Combat) Guides. Your psuedo code doesn't help me create the code as I am not massively experienced with LUA yet, hence why I came here. 'Letting go of shift' In this very impromptu video, I attempt to explain the concepts of WeakAura LUA Custom Functions in World of Warcraft. The texture and sound I was able to figure out, but I don't know how to set up a trigger for when I attempt to cast a mount spell (if you couldn't tell, this has something to do Hey guys, i create a weakaura which should trigger when the debuff/buff is about to expire. Additionally there are custom coded auras that solve all these things easily. The first three will be explained here; for the fourth, see Custom Triggers. I have something that does the same thing, but isn't bullet proof. Its a bit harder to use but its really good performance wise. I would recommend to make each custom trigger weakaura into a TSU, you do so by I'm trying to make a weakaura that activates only when a shield is >not< equipped, however the only trigger with item type seemlingly doesn't have an inverse function (Item Type There are 4 categories of triggers: Auras, Statuses, Events, and Custom triggers. Describe alternatives you've considered I'm sure you could do it with some sort of hacky custom code implementation, but this solution seems more elegant. Args sent in to the function depend on the trigger type, see below. It registers the GenericTrigger table for the generic trigger types and "custom" and has the following API: Add(data) Adds a display, creating all internal data structures for all triggers. WA Custom trigger help Until now I have used wa only with simple things or importing auras from another people. Reload to refresh your session. 0 and it doesn't seem to have custom check option. So, this "design flaw" stuff is a bit short-sighted. 5 to 2. Functions WeakAuras. problem is i can't The Atlas Custom Works WA M4 GBB Series Steel Trigger Replacement - BLACK (Durable full metal construction) is now available at Airsoft Megastore. These are direct replacements in the case of your original trigger breaking or getting damaged. Here is my string, like I said I am unsure on how to create the appropriate trigger or combine them into custom code. Skip to content Home. What you instead want to do is to use a custom grow function, since those are rerun whenever a state changes, e. Regardless of the weakaura type you are working with, the trigger tab is where you set up the logic for when weakauras are active. ScanEvents is a built-in function that is used by Weak Auras to pass in actual game events to the Add-on. Trigger 1 - Custom status trigger. Trigger 2: Same thing, with different ID The point of using the multiple triggers is the WA authors have already planned for this and numerous other Sorry if this is dumb, I tried searching but couldn't turn up anything, and I only fairly recently started getting into this custom LUA stuff. I found how to use custom sounds on a delay (for show and hide) Hi there! I'll try to be brief but explain what I'm trying to accomplish as best as I can. As the title suggests, I'm trying to set up a WeakAura texture frame that will check unit classification and display if the target matches the condition. I have created a WA with 2 triggers, one tracking the cooldown of the spell and a custom trigger to react to an spell overlay proc. Disclaimer: you can edit these while the game is running in a I've cleaned up the custom trigger provided by u/Distinct-Traffic-676. You switched accounts on another tab or window. Disclaimer: I am very bad at custom code Alright guys, first off I'd like to just say that I don't need this weak aura to work, it's just that it's pissing me off that I can't make it work. If memory serves you could have a WeakAura show after a set amount of time, think it would be an invert toggle under the WA's display settings, then set the custom trigger to hide after a duration; though these might conflict with one another. This makes it so that when your ChiOrb3 hides/fades, it triggers a specific event. If you use Custom - Status - Every Frame, then no args Powerful customization options, such as animation paths, on-show/on-hide code, and custom triggers, for Lua-savvy users That removes two local variables (which will help that pig of an addon to run, if not efficiently, at least less inefficiently) and it provides you with the requested information on The following functions are intended for use with the COMBAT_LOG_EVENT_UNFILTERED trigger event. Hi guys! So I found this wonderful WA that shows how many targets are in an 8 yards radius around you: https://wago. Hi. International Shipping. I'll admit now I'm pretty newbie when it comes to LUA and only very recently started to develop an interest in it. 18. Next you will have to make Chiexplosion3 scan for said specific event before it can trigger. Since basic settings have no option to track HoT while also checking multiple targets, I need to create custom trigger using LUA I'll appreciate any kind of assistance. I want to add a custom sound when at 5 stacks letting me know I am fine at 15 seconds and 10 seconds but need to think about casting at 5 seconds with a countdown. To utilize these code snippets, create a WeakAura Display and set Trigger > Type: Custom, Event Type: Event and add COMBAT_LOG_EVENT_UNFILTERED to the Event(s) field. What was the problem? So I need a method that clears the previous triggers when I cast the ability, but then lets new procs flow in. Multiple events can be listed, separated by whitespace and/or commas. What the wa is supposed to do? The answer is to use a Custom Trigger and handle whatever events you need to. states[2]. UNot sure if this is doable but hopefully someone can help. When using a trigger like Custom - Status - Event - UNIT_EVENT:unit, the dummy events that WA fires for Status triggers aren't sent in to the function. Is there a way to make this When you are using a custom trigger, which is what Translit is referring to you can define your own Icon Info function that returns the icon information WA uses. The custom trigger though requires manual input. Prototype triggers will supply this information automatically. Trigger -> Custom -> Icon Info Reply With Quote. Hello All, I would like my Weak Auras to load when I’m in a “Group” OR “In Combat The basic idea would be to register for player_target_changed as a trigger then use a custom animation function to handle positioning the aura relative to the target's name plate. However, if you are not an expert, it is quite impossible to tell if this is the Heya guys, quick question. 4, you can do some limited filtering on specific events. 2017-07-14, 03:20 AM #4. The kind of I want everything in one trigger, which then would be most complex trigger in WA, is a bad idea. In the Event(s) textbox I put: MY_EVENT_NAME Describe the bug. However I’m still confused how this trigger should look for the changes that came with battle for Azertoth. Parts. Specifications: Manufacturer: Atlas Custom Works Model: WA M4 GBB Series Steel Trigger Replacement Package Includes: Trigger Warranty Length: Tested with only the 5 official WA addons enabled (and bugsack). I changed it up to work for Chi Brew and this is what I have now: *Reply: I looked into the suggested resources. Choose custom, Event type: Event. So I need a custom made untrigger that just hides the weak aura after 2 seconds. 75 lb range) Thats with an 17lb mainspring. I test this with Spell Reflection is 2 seconds remaining. For a trigger with Timed progress that you need to override on certain events the How events from triggers are handled in WeakAuras. If your order is time sensitive please choose an Express shipping option at checkout. It is my first step on WA custom code and I am not able to make my own WA working correctly :( I created WA with sound notification (I have redorded my own vocal): 1) If target health is lower than 80% > Play sound 01 2) If target health is lower than 30% > Play sound 02 My main problem - sound plays on enemy targets and also on friendly targets (from my Add a "custom" buff trigger, which essentially replaces UpdateTrigerState with a custom function. You could probably use libnameplates to do a fair bit of the heavy lifting for finding the plate and getting it's location and then it'd just be a matter of Your WA will still trigger each frame and check the time each frame, but the only thing run most of the time is the simple math. There is literaly a field called "Item Equipped" under status triggers. Players can use this function to create custom events for their own needs which can be used to send events to either trigger or pass information to the aura itself or another aura. Simply: Trigger 1: Player/Unit Info -> Unit Characteristics -> Target, then only check "Npc ID" and put in the ID you're looking for. Once you have created a WeakAuras “group” you like, it’s really important to export the string (long paragraph of code that looks like gibberish) and paste it into If you wanted a trigger that was only active if a target was dead, you could do a custom trigger and use UnitIsDead("target") or UnitIsDeadOrGhost("target"), but even then you'd be using the UNIT_HEALTH and PLAYER_TARGET_CHANGED events to update the trigger reliably so you may as well just check for 0 health and save yourself the trouble since You signed in with another tab or window. Delete(id) Welcome to a detailed guide explaining Weakauras, one of the most powerful addons found on World of Warcraft. For instance, for the buff "Broadsides", I created functions for custom text and custom trigger "Dynamic Info". Lìdùn-sargeras December 12, 2019, 12:41pm 1. I put about 500 rounds down range since the install with no issues. As long as the time complexity of this code is smaller, than the rest of your code you achieve increased performance. And yes, I would like the WA including the pitbull player frame appear on fall damage too. Then just put in the name of the item you want to have equipped when the WA should load. How can I have a Weak Aura triggered when Target • An important note on "Clones" - In WA, Clone regions (created by "TSU" custom triggers or regular triggers that have "auto-clone" settings) are recycled and used again by other cloning Auras. The Trigger works perfectly. The Atlas Custom Works WA M4 GBB Series Steel Trigger Replacement is am upgraded steel trigger for the Western Arms GBB M4. Sure, I was just providing some background as to why this isn't, a) provided by the basic WA trigger, and b) why making it yourself in custom requires a bit more consideration than you might first imagine. stacks return stacks,9,true end. Which version of WeakAuras are you using? Tested on e384546 and 2. Hello! I was wondering if it was possible to create an aura for Touch of Death that would glow/animate when: The target HP bar reaches 35% The target HP bar reaches 10% Of course there would be other basic conditions such as “target is in range” and “touch of death is ready” But I know how to set these conditions already! Any tip/help/advice on this will be Making a Warrior execute Weakaura that is triggered to show on my screen when the Execute action is usable. Previous poster is wrong. I summon 'Primal Earth Elemental' - nothing happens - then I change targets - then the WA triggers and stays The following functions are intended for use with the COMBAT_LOG_EVENT_UNFILTERED trigger event. Now the first trigger reacts to the spell cooldown and therefore has all the information it needs to display the icon, cooldown and tooltip. In the I assume this is due to the locked position in the custom trigger. Args. Go to your Chiexplosion3 and under the trigger tab, use a custom trigger set for Event, and in the Event line put the name of the custom event you put for ChiOrb3. So the user could use most of the existing options to filter down what is passed into the function and then generates the states based on that. Get handgun triggers. Duration info: function() local stacks = aura_env. I appreciate your suggestions, you have been helpful. Expected return is a boolean for whether the trigger should be active or not. Im using WA 2. A dynamic group does not have triggers, so what you quote does not apply to the dynamic group's custom anchoring function. Under There is probably a more straightforward way to learn it, but it worked for the simple things I needed. The most obvious would be a programmable untrigger for combat log events, but that doesn't exist in this version of the addon. I need a WA that shows me when NO ONE has lifebloom on. That function has as a input the match data and its output are the states to display. 1911 Parts. Class: Hunter Spell: Barbed Shot Okay so I have two weak auras right now and they both work the way I want, which is to show a two arrow icon when 2 stacks are available if not hide that aura and show a one arrow icon and of course if no stacks available show no icon: Barbed Shot Stack 1 Trigger= I could still refer to them when creating codes in Custom Triggers or Custom Text if I could place the core functions somewhere else within WA environment with a single parameter "buff_name". Basicly I have a custom made rotation WA and I want that to change to another custom made WA aura once there are 3 or more targets and wasnt working, but like i said i suck at this i spent 2 hours looking at diff custom triggers/code some people had on the net !! Last edited by JJ22; 2017-07-14 at 03:15 AM. I'm making these sequence of videos because lots The following replacement patterns are supported natively: %n - Name info. The aura i want to create is an aura that activates when Force of Nature(druid treants) have 3 charges activate and deactivate when it has You do not need a custom trigger function. I then have a second trigger that is set to : type: aura Unit: Smart Group Aura Type: Buff Name: Earth Shield. Just watch the code: CUSTOM TRIGGER function local name, rank, icon, count, debuffType, duration, There are many reasons why a WeakAura (WA) might be unoptimized, although it is very rare for things created using the WA UI (without any custom code) to be very unoptimized. I've added some non-LUA, user friendly notes to the custom trigger for usage purposes. 13. I got it to work with: Status -> Unit Characteristics -> Pet -> Name: 'Primal Earth Elemental' the problem here is that it only activates when I change target. This The WA calls the API value via a custom trigger->stack count function which activates on UNIT_AURA:player:target PLAYER_TARGET_CHANGED. Basically an event-like hide. It's also nice when things are automated AND bulletproof. Both secure and non-secure "clickable" approaches involve editing or attaching to the Aura's region and if used with a clone the clickable frame will Custom Triggers don't have access to aura_env. To utilize these code snippets, create a There is another trick in Weakauras called Watched Trigger, thats when you have one non-custom code trigger and then just create another trigger that is a TSU and in the "Event" window you enter "TRIGGER:2"(or whatever trigger you want to get information from when it updates). The simplest way to do this is to not use custom functions. Basically, the following statements should be tested, and if every event checks true, then it should trigger the Weak aura: The full example is rather lengthy, so to shorten the full weak aura i'll try wa_delayed_player_entering_world wa_update_overlay_glow gcd_update swing_timer_change swing_timer_start swing_timer_end cast_remaining_check cooldown_remaining_check pet_update mainhand_tench_update offhand_tench_update rune_cooldown_started rune_cooldown_changed rune_cooldown_ready !WA:2!fwv0oTXruuCrrPABLscnIMavrRiTGDlIagiTrnKwwIj4iatwBcPpTE2DN17uwpZQzMfm5TWt5z)wLQ6dwQ)a(lOIVGrO(fWNa9hO3zwJX0xQL8UZC3ZCVN7m37zkS5eTNiCIWpoBpsaJwNLXdWF1yUbSeg)1Jd Anyway, I found the problem in yours, in the custom triggers Duration info, you have : local duration = GetTime() - DG_STARTED if you change this to just equal 10 it should do exactly what you are hoping for (this just tells the aura the maximum duration, so the bar will be 10 seconds long instead of around 5 seconds). this custom trigger is working: Custom -> Status -> Every Frame function() local race = UnitRace("arena1") if it triggers the WA if arena1 is a Dwarf. Voted Best Retailer 10 Years running! Comment by Doloria No tears when WeakAuras crashes. I'm also still getting used to WA and lua in general - i'm no scripting or programming whizz but it's The subreddit for all things related to Modded Minecraft for Minecraft Java Edition --- This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. 1. I dont need to check the duration constantly. Messing around with WeakAura and came to ponder, is there a function to make the weakaura group appear by holding down a button? I expect it to be a custom trigger but unable to find examples. The Stack Info function is: function return The wiki is talking about the custom anchor function of an aura. One of the most telling signs is if authors reimplement a default trigger by writing code. If not by holding down the button then maybe by toggle? Example: 'Press Shift' makes a WA Group appear from the right. 4. The code for other buffs, such as Hi, I'm trying to make weak aura and I'll need it to load only if there is specific class or spec is in the raid group. The problem is to untrigger the aura. To get this to work I opened a wa that I want to fire the custom event. my question: is there a way to have a WA show when arena1 has a certain specID? something like: Code: I'm trying to make a simple WA that displays a custom texture and plays a sound when I try to mount (successfully or unsuccessfully), and hides after a short duration. Go to the Actions tab. Reply With Quote. You signed out in another tab or window. region local plate = C_NamePlate. Airsoft Megastore Popular Picks As title already says, I'm unfamiliar with lua coding and google turned up showing no usable results, so I'm asking for your help. To give some It would be as simple as adding a function/field called "Tooltip Info" when defining a custom trigger, just like how "Duration Info", "Name Info" and "Icon Info" work right now. spells = { 8936, -- Druid - 5176 -- Druid - Our custom functionality will be implemented in a custom trigger, which lets us write lua code to process incoming events forwarded by the specified events. ATTENTION: USPS is currently experiencing significantly longer transit times than normal for packages. UI and Macro. I did not completely understand what I’ve read so far. okay this is a tough one. function() local region = aura_env. just once when cold snap is used. ScanEvents() WeakAuras. But today I wanted a new aura and have tried to do it by myself but I'm having some problems. Under "On Show" check the custom checkbox. g. What I mean with pressing the right button is that the Hello guys! This is my first time doing WeakAuras using LUA and I can't figure out how to make it works I tried to make an aura that trigger when my target starts to cast a spell, but it doesn't work. Find trigger for your pistol. pqvbyzmdtzmqnmpevfpmcopjaegvgiogcvcirqpdouhpqydbehlpoenlrvrzpaud